Digging Into Destiny 2 Lore Relationships: Difference between revisions

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It's a bit nerve-racking that lore, while mentioned, didn’t come up that much, other than story content. With such a serious overhaul to story, gameplay and the two combined, it’s odd that Bungie would leave out what they’ve done for Destiny lore access to the player base. They introduced a number of needed fixes (maps) and while these are already a drastic improvement to the core Destiny game, lore seems out of reach for the moment. It’s not to say that Bungie won’t talk about it later, but still. While not showcasing access to lore, it's most certainly there. For lore nerds like myself, Destiny 2 already looks to be a dream come true.<br><br>The Last City isn’t the only thing out there. One of my first memories of Destiny is one of the story missions, the name of which escapes me at the moment. In this particular mission, after activating some beacons, your Ghost makes the comment of things deeper out in the universe, things unseen and ancient. While this may have been a reference to Crota at the time or even Oryx, it still felt as if Bungie was hinting at a lot up its sleeve. When really digging into the Destiny Grimoire or even just playing the game, it’s obvious humans expanded across the stars at rapid pace. Destiny 2 is following in suit, with the three new locations Titan, Nessas and Io they couldn’t be digging the heels more into lore. These are spaces that will show off how humanity took control of their…Destiny. The Traveler brought with it the Golden Age and Destiny 2 seems to want to show just what that means.<br><br>Having been mixed on Divinity games in the past, I was hesitant to jump into Larian Studios' latest game. It took only ten minutes before I realized I shouldn’t have worried as Divinity: Original Sin is one of the most hardcore RPGs in a long while. This isn’t something that holds your hand; it’s up to your own memory and thoughts to determine the outcome of specific scenarios. You also have to really enjoy detailed menu systems and walls of numeric values for each character to appreciate what kind of RPG this is. Mix in a turned based combat system similar to that of XCOM: Enemy Unknown, with dice rolls and strategic placing, and Divinity: Original Sins is an RPG of the ages.<br><br>Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the [http://Giggetter.com/blog/115429/review-destiny-2-%E2%80%93-expansion-i-curse-of-osiris/ SLG game missions] itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn’t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There’s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.<br><br>It’s a difficult thing to predict. I know that we’re going to constantly pay attention to how the community plays the game. We’re going to listen to the things they talk to us about. We’re going to take their suggestions and blend it with our vision for how the franchise can evolve and change. We’ll always give those who play Destiny new challenges to face, and we’re going to send them to new worlds. We’re always going to tell new stories and keep players guessing. We don’t want Destiny to become stagnant or predictable.<br><br>Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or MMO-lite mechanics, it will make those who were disappointed by the original game very happy. Destiny 2 is bigger, better structured and packs a more powerful punch.<br><br>Convinced yet, Guardian? Ready to come back to the fold instead of drinking your woes away locked in a dark dingy Tower bar? Sure, you might see Cayde-6 roll on through, but does he really have anything interesting to say yet? He’s just waiting for the action he has no idea is on the way. The Cabal have been a long time coming and what better way to kick off Destiny 2 then an all-out assault on the place Guardians call home? Get it while it’s hot Guardian, the Tower won’t be around for much longer and all that hard work you’ve put in over the years (or ignored), well either keep at it or kiss it good bye. See you in space, Guardian.<br><br>We’ve created a [http://giggetter.com/blog/115456/everything-you-need-to-know-about-destiny-2-before-launch/ SLG game money guide] that has its own culture now and every Destiny player has adapted to the current classes. What we wanted to do was strip those powers away, make players think about their characters in some new and exciting ways, and then embrace new forms of fighting within each subclass.<br><br>Most importantly, Homecoming is thematic for getting rid of the old and bringing in the new. The Tower was a place of excitement and frustration in the first game. Players would have to continuously go back to The Tower constantly and eventually it became a chore. Walking through the destroyed halls you walked through thousands of times is poignant. We’re saying goodbye to The Tower.
The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies' faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?<br><br>The action continues after a short cutscene (yes, there are cutscenes in missions now). We’ve boarded the Cabal capital ship and need to take down the shields. The level ended in the shield generator room where we were introduced to Destiny 2’s main antagonist, Ghaul. Large and menacing, Bungie claims that he’s a more complex villain than, say, Oryx, but he didn’t come across that way in the demo. Hopefully, we’ll see another side of him in the main game.<br><br>Who would have ever thought a mobile game would end up on my list? As a big fan of the Hitman franchise since its second iteration, when it was announced that Square Enix Montreal would be working on a mobile game in the same universe, I was no doubt concerned. To my surprise, it ended up being one of the best games of the year. It takes the scenarios we’ve come to love in the full-fledged stealth games and creates bite-sized puzzles. There’s no [https://links.Gtanet.COM.Br/diannefender slg game patch Notes] on my Nexus 5 that I played more of this year, trying to master each mission, while doing so with the least amount of turns or picking up the optional briefcase. While it’s not what I hope the series will move towards in the future, it is a nice side activity that will distract you for a couple minutes at a time.<br><br>Dark Souls and Demon’s Souls were easily two of my favorite games to have hit the last generation of consoles, so when From Software announced a "direct" sequel, my anticipation was palpable. Somehow, From Software is able to create some of the most grueling, most depressing worlds out there, while at the same time urges us to venture forth. While there are some hitbox issues that can add to the frustration, the bosses, environments and enemies are all well throughout, along with an incredibly intriguing hidden storyline that ties directly into the past game. It’s almost as if the developers deliberately set up scenarios to screw over players, but we took it and enjoy every minute of it.<br><br>OK, yes, loot has not been talked about and isn’t that what Cayde-6 made a firm point of mentioning at the end of the trailer? Well, seeing as we already know the outcome of what happens to said "loot," it might not seem to matter — wrong. Just like everything else, loot is in full-swing. It might as well be raining guns and armor from the skies because the loot is real and it’s good. Aside from the sweet Raid armor mentioned above, the drop rates on loot have all been set to maximum. I’m talking exotics, I’m talking legendries and everything in between. My guardian has never looked rawer. I’m a space wizard and I’m here to party. All this loot also means that catching up has never been easier for those who might have fallen behind coming back to Destiny. Getting to 400 light level should take no time at all and again, Destiny 2 isn’t out until September, so there is plenty to do until then.<br><br>Having been mixed on Divinity games in the past, I was hesitant to jump into Larian Studios' latest game. It took only ten minutes before I realized I shouldn’t have worried as Divinity: Original Sin is one of the most hardcore RPGs in a long while. This isn’t something that holds your hand; it’s up to your own memory and thoughts to determine the outcome of specific scenarios. You also have to really enjoy detailed menu systems and walls of numeric values for each character to appreciate what kind of RPG this is. Mix in a turned based combat system similar to that of XCOM: Enemy Unknown, with dice rolls and strategic placing, and Divinity: Original Sins is an RPG of the ages.<br><br>Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy and out-there in the best of ways. Just know it's heavy on the space-magic -- a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.

Revision as of 07:25, 28 September 2025

The most exciting thing by far is the fact that all the Raids are back. Updated Raids matching appropriately the light level of Guardians and its fair because it’s not even the max light level of 400, it’s 390. This ensures that more people will get to experience the Raids, instead of just the top tier level players. Besides having free reign on all Raids and smashing in some old baddies' faces, the updated Raids come with something even more worthwhile: the coolest armor to ever come out of Destiny. While I haven’t been the biggest fan of some of the armor choices made by Bungie, whoever thought of this totally revamped package of all armor was a genius. Seeing the new Raid armor was enough to sell me on Age of Triumph — Vault of Glass aside. It just looks so space-magic, and isn’t that what it’s all about?

The action continues after a short cutscene (yes, there are cutscenes in missions now). We’ve boarded the Cabal capital ship and need to take down the shields. The level ended in the shield generator room where we were introduced to Destiny 2’s main antagonist, Ghaul. Large and menacing, Bungie claims that he’s a more complex villain than, say, Oryx, but he didn’t come across that way in the demo. Hopefully, we’ll see another side of him in the main game.

Who would have ever thought a mobile game would end up on my list? As a big fan of the Hitman franchise since its second iteration, when it was announced that Square Enix Montreal would be working on a mobile game in the same universe, I was no doubt concerned. To my surprise, it ended up being one of the best games of the year. It takes the scenarios we’ve come to love in the full-fledged stealth games and creates bite-sized puzzles. There’s no slg game patch Notes on my Nexus 5 that I played more of this year, trying to master each mission, while doing so with the least amount of turns or picking up the optional briefcase. While it’s not what I hope the series will move towards in the future, it is a nice side activity that will distract you for a couple minutes at a time.

Dark Souls and Demon’s Souls were easily two of my favorite games to have hit the last generation of consoles, so when From Software announced a "direct" sequel, my anticipation was palpable. Somehow, From Software is able to create some of the most grueling, most depressing worlds out there, while at the same time urges us to venture forth. While there are some hitbox issues that can add to the frustration, the bosses, environments and enemies are all well throughout, along with an incredibly intriguing hidden storyline that ties directly into the past game. It’s almost as if the developers deliberately set up scenarios to screw over players, but we took it and enjoy every minute of it.

OK, yes, loot has not been talked about and isn’t that what Cayde-6 made a firm point of mentioning at the end of the trailer? Well, seeing as we already know the outcome of what happens to said "loot," it might not seem to matter — wrong. Just like everything else, loot is in full-swing. It might as well be raining guns and armor from the skies because the loot is real and it’s good. Aside from the sweet Raid armor mentioned above, the drop rates on loot have all been set to maximum. I’m talking exotics, I’m talking legendries and everything in between. My guardian has never looked rawer. I’m a space wizard and I’m here to party. All this loot also means that catching up has never been easier for those who might have fallen behind coming back to Destiny. Getting to 400 light level should take no time at all and again, Destiny 2 isn’t out until September, so there is plenty to do until then.

Having been mixed on Divinity games in the past, I was hesitant to jump into Larian Studios' latest game. It took only ten minutes before I realized I shouldn’t have worried as Divinity: Original Sin is one of the most hardcore RPGs in a long while. This isn’t something that holds your hand; it’s up to your own memory and thoughts to determine the outcome of specific scenarios. You also have to really enjoy detailed menu systems and walls of numeric values for each character to appreciate what kind of RPG this is. Mix in a turned based combat system similar to that of XCOM: Enemy Unknown, with dice rolls and strategic placing, and Divinity: Original Sins is an RPG of the ages.

Speaking of space-magic, more lore has been filled in with the arrival of new ghost. Yes, not everyone wants to crawl to the internet to discovery the intricate workings of just what makes Destiny tick, but for lore-nerds like me, this is a dream come true. I will gladly take more lore, because for those who don’t know, Destiny has some crazy cool sci-fi/fantasy lore. When is space-magic a bad thing? It’s not. Any tad bit more of lore to leak out will be greedily consumed until the next one arrives. It might seem like a small thing, but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has a cryptic description. In fact, this might be the best time to get to know Destiny. Might as well see how it all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy and out-there in the best of ways. Just know it's heavy on the space-magic -- a wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does.