The Saddest Video Game Storylines

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When players first encounter Sadie at the very beginning of the game she's presented as a housewife of sorts who is in the process of grieving. An event like that deeply changes a person, but depending on the person it can result in a myriad of things. For Sadie it made her feel as though she would no longer let the world dictate what it did to her. This can be reflected in her message to Arthur where she says, "Nobody's taking nothing from me ever again." She wanted to make it clear that she's no longer that housewife Arthur found her


Sadie isn't as close to John Marston as she was to Arthur Morgan , but out of the rest of the Van Der Linde gang, John was probably her second or third closest relationship. During the epilogue of the Slg Game Money Guide, players can have John meet up with Sadie once again as she's found at a bar they once frequented. Their back and forth is great and it shines when John tells Sadie, "You seem to have a problem with bounties getting stolen," and without a blink, she responds. "You're about to have a problem with getting punched in the fa


The combat system effectively blends real-time and strategic components to create an experience that is both visceral and adaptive, while the cyberpunk visuals splendidly complement the subtle world-building. The story is told in snippets and through often vague narration, but there is a lot to unpack h


Red Dead Redemption is a franchise about things not going as intended. It always seems that some sort of crucial information is left out during a mission, or things quickly escalate out of proportion due to the lack of forethought or repercussions by career criminals. Sadie sums this up spectacularly when she professes, "What's the plan? I shoot the cashier while you clear the register?" This is said moments before a simple job turns into a giant mess, which ends up being a microcosm of the entire narrative players experience the franch


Micah escalated a feud with several gang members, ignited Dutch’s insanity and delusions and ultimately betrayed the gang for his own gain. Letting Micah into the gang is one of Dutch’s lowest points. Disregarding Arthur and Hosea just to have Micah ascend through the ranks is just the nail in the cof


The game is split into parts, with each chapter being accompanied by a TV episode. The latter are not optional, as they build upon the events of the former. While this might be off-putting to some, the story is quite interesting, perhaps being even better than the solid gamep


Another game by Remedy Entertainment, Alan Wake could very well contain the studio's best-written story, although the Max Payne titles are also contenders. Named for a crime fiction author suffering from writer's block, Alan and his wife head to a remote town called Bright Falls for a short break. Things get weird from th


She even goes as far as to say, "We was always sweet on each other." when describing her past life to Arthur. This is an emotional moment for players who are invested in the story as it lets them in on the type of life she used to h


The recent Tomb Raider trilogy has generally prioritized gameplay over story, with Lara Croft typically being dropped in a semi-open-world filled with tombs to discover and bears to fight. With the possible exception of Shadow of the Tomb Raider , the trilogy's narratives have been effectively intertwined into the gameplay to create a sense of constant progress


Sadie comes with a lot of baggage for obvious reasons, and among that baggage is intense trust issues. Considering a gang of men attacked her home, killed her husband, and tried to assault her, it's completely understanda


The Walking Dead might be the obvious pick for a release by Telltale Games, but The Wolf Among Us is arguably the studio's masterpiece. Based on Bill Willingham's Fables comic series, The Wolf Among Us takes place in a universe where mythical creatures from fairy tales and legends are r


Despite garnering somewhat of a mixed reception upon release, Quantum Break is better than its reputation suggests. Remedy Entertainment knows a thing or two about crafting memorable third-person shooters, and Quantum Break was arguably the studio's most ambitious proj


Arthur understands John focuses on his past and tries to clear his mind by telling him, "We can't change what's done. We can only move on." As simple as that sounds, it happens to be some of the truest words Arthur Morgan ever sp


Telling a beautiful story about a mother's endless love for her children, Endling: Extinction Is Forever delivers a heartfelt narrative full of emotional twists that leave players with difficult decisions to make, altering the ending of the g


As previous entries have mentioned, the relationship between Arthur and John is one of the shining aspects of Red Dead Redemption 2 's entire narrative. Throughout their journey together Arthur makes it a point to start advising John on how to live a better life. One of his most memorable quotes in regard to this is when Arthur says, "Look just do one thing or the other, don't try to be two people at once, that's all I'm sayi